Letter A

The Definition of Aperture Sight

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Aperture Sight

Also known as peep sights, range from the ghost ring sight, whose thin ring blurs to near invisibility (hence ghost), to target aperture sights that use large disks or other occluders with pinhole-sized apertures. In general, the thicker the ring, the more precise the sight, and the thinner the ring, the faster the sight.


19 Other Firearms Definitions You Need To Know


Receiver

The housing for a firearm's breech (portion of the barrel with chamber into which a cartridge or projectile is loaded) and firing mechanism. In semi-automatic handguns and revolvers, this part is typically called the frame.

Matchlock

A black powder muzzleloading firearm action which relies upon a serpentine or S-shaped piece of metal to hold a smoldering match. By pressing the lower end of the serpentine, the upper end holding the burning match contacts the priming powder in the pan.

Pan

The small dished container located on the side or top of a matchlock, wheel-lock or flintlock forearm used to hold the priming powder charge.

Musketoon

A musket shortened for cavalry use.

Underbolts

A sliding bar, running longitudinally through the watertable of a break-open side-by-side gun's action, with openings through which the lumps of the barrels pass when the gun is closed. Under spring tension, this bar moves forward when the opening control is released and its two locking surfaces engage complementary slots (bites) in the rear of the two barrel lumps. Originally operated by a hinged tab in front of the trigger guard. Now invariably operated by a cam from Scott's [toplever] spindle. Most modern side-by-side guns lock closed in this manner.

Flintlock

A system of firearms ignition, in general use circa 1660 - 1825, whereby the pull of a trigger releases a sear from a notch in a spring-loaded hammer, which holding a properly knapped piece of flint, strikes a vertical slab of steel (called a frizzen) scraping off tiny molten particles of the steel, and pushing it forward causes an integral flashpan cover to open forward, exposing a bit of fine gunpowder below, which when contacted by the falling sparks, ignites and sends a flash of fire through the touchhole, into the loaded breech setting off the main charge and firing the gun. The Flintlock system was supplanted by the Percussion system around 1820.

CQB

Abbreviation for Close Quarters Battle.

Cordite

A family of smokeless propellants developed and produced in the United Kingdom from 1889 to replace gunpowder as a military propellant. Like gunpowder, cordite is classified as a low explosive because of its slow burning rates and consequently low brisance. The hot gases produced by burning gunpowder or cordite generate sufficient pressure to propel a bullet or shell to its target, but not enough to destroy the barrel of the firearm, or gun.

BG

Abbreviation for 'Bad Guy'

Quadrail

Sometimes spelled Quad Rail. First conceived and sold by Knights Armament Company in the mid 90s when Reed Knight saw soldiers duct taping flashlights to their handguards in news footage of Panama, the quad rail has become almost a standard item found on most military rifles. Quad rails allow easy attachment of accessories which aid tactical shooters, such as lights, infrared lasers, foregrips, sling attachment points, and secondary sighting systems. However, nowadays, any full length forearms on an AR, with or without rails may also be refered to as a Quadrail.

Safe

A firearm is said to be on safe when its safety is engaged and off safe when it is ready to fire.

Double Triggers

On guns (mainly shotguns) that have two barrels, there is a trigger for each barrel that work independently from each other.

Range Finder

A device used to determine the range to a target. Many range finders work by bouncing a laser beam off the target or nearby object and measuring the time for the reflection to arrive back at the instrument. It is also possible to use various passive optical devices such as a mil-dot telescopic sight.

Riding the Slide

Racking the slide incorrectly by allowing your hand to rest upon the slide as it moves forward during the loading procedure. Riding the slide is a common cause of misfeeds and other malfunctions.

Eye Dominance

Although we have two eyes for depth perception and for spare parts, there is a natural tendency for one eye (the master eye) to take precedence over the other, regardless of the relative visual acuity of each eye. It is a fortunate condition when the eye on the side of the shoulder where one is comfortable mounting a gun is also the dominant eye.
To test for eye dominance:

Pick out a small object several feet away. With both eyes open, center your right index finger vertically over the object. Close your right eye. If your finger appears to jump to the right, you are right eye dominant. Then open your right eye and close your left eye. If your finger remains in position in front of the object, you have confirmed your right eye dominance. Alternatively, if in the above test, upon closing your right eye your finger remains in position covering the object, you are left eye dominant. If you close your left eye instead and your finger appears to jump to the left you have confirmed your left eye dominance.
Eye dominance problems can be treated with
1. A severely-cast, crossover stock to bring the dominant eye in line with the gun's line of sight, 2. A patch over the dominant eye, or just a small piece of frosty Scotch tape on shooting glasses intercepting the dominant eye's line of sight, 3. Fully or partially closing the dominant eye, or 4. Learning to shoot from the dominant-eye shoulder.
While less convenient, methods that retain the use of both eyes better preserve the ability to perceive depth in three-dimensional space, a great benefit in wingshooting.

Trap

A game of competitive clay pigeon shooting on a formally designed layout. In plan view, one launching machine is located 16 yards in front of a straight line, firing rising targets perpendicular to and away from that line. Five competitors shoot five individual targets at each of five stations along that line. Although each target is presented at slightly randomized vectors, trap emphasizes generally a single type of shot, outgoing and rising, and targets are broken at generally longer ranges than Skeet.

Burst Mode

A firing mode enabling the shooter to fire a predetermined number of rounds with a single pull of the trigger.

Sniper

A military person designated as a special marksman who is used to shoot designated targets of opportunity at long range.

Backstop

Anything that will safely stop a bullet and prevent it from hitting anything else after the target is struck.

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